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Training Plan PDI 2019

Gamification (introduction of the game in the classroom)

Dates

27 and 28 March

Places

20

modality

Face-to-face

duration

6 hores

Hours

In 16 to 19 hours

recipients

PDI

Teaching team

Miquel Flexas Sampedro

Certificate

Health

Prerequisite / s Do not have it
Targets ● Introduce a pedagogical method in which the prevails
motivation and the active learning of the students.
● Know the different elements of gamification and differentiate them
Different ways of introducing the game into the classroom.
● Prepare creative materials to be used in the classroom.
● Provide different didactic and technological resources for
to easily implant gamification in the classroom.

Contents

Introduction of the game in the classroom.
● Why introduce the game into the classroom?
● Different ways of introducing the game into the classroom.
ABJ
● What is ABJ?
● Experience dynamics and mechanics of different games.
● ModGames.
Breakout EDU.
● Live an EDU Breakout.
● Analyze the EDU Breakout.
● Resources for the creation of a manual or digital Breakout EDU.
Gamification
● Storytelling and importance of staging.
● Mechanics and dynamics to gamify.
● Resources for the creation of material to gamify.
● Continue to create a gamification experience.
● Programming a gamification.
● Evaluation within gamification.
Remarks Do not have it

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