+34 971 25 98 60

  • Start 25.09.2025
  • End 26.09.2025
  • Location Ca n'Oleo. University of the Balearic Islands, Palma de Mallorca

 

About the symposium

Digital Ecrea Games Research Section Symposium  

AS GAMES BECOME MORE DEPLY INTEGRATED INTO EVERYDAY LIFE, THEIR CULTURAL, SOCIEAL, AND POLITICAL SIGNANCE CONTINUES TO EVOLVE. Recent Shifts in the Game Industry-Including Ai-Gueneded Content and the Rise of Platform Monopolies-Are Reshaping How Games Are Designed, Distributed, and Played. At the Same Time, Societal Debates Around Digital Cultures, Inclusivity, and the Ethics of Play Highlight the Need for Critical Engagement with Games As a Force Beyond Entertainment.  

We invite researchers, academics, and experts from diverse disciplines (EG, Media and Communication, Media Psychology, Education, Sociology etc.) to submit the original contributions Related to the evolution role of Games in Society. Possible Topics Include, But Are Not Limited to:  

  • Games As Tools for Education and Game-Based Learning  
  • E-sports and competitive gaming  
  • Exploring the Positive and Negative Impact of Games on Mental Health and Well-Being  
  • Unveiling the profound meaning of Games As a Form of Eudaimonic Entertainment  
  • Investigating the Social Benefits and Challenges Arising from Online Gaming  
  • Examining Toxicity and Extremism Within Gaming Cultures and Their Impact on Society and Individuals  
  • Understanding the Power of Games for Information dissemination and persuasive  
  • The Cultural and Political Impact of Games  
  • Possible Negative Effects of Gaming on Individual (EGGRESSIVENESS, ADDUCTION, Social isolation)  
  • Platformation in the Game Industry  
  • EMPLOYE TECHNOLOGIES IN GAME DESIGN  
  • The Role of Games in Shaping Public Discourse  
  • Diversity and Inclusion in Game Design and Game Communities  
  • Environmental Sustainability and Ecological Impact of Game Production and Consuction  
  • Analysis Games As Art and Cultural Heritage, and their Representation of Cultural Legacies  
  • Unpacking the Applications of Games in Museums and Exhibitions  
  • Delving into Theory and Philosophy of Meaningfulness in Gaming Contexts  

We additionally welcome submissions on year another aspect of game studies or the intersection of game studies with the Broader Field of communication and Media Science. We welcome theoretical contributions, literature reviews, work-in-progress submissions, as well as qualitative and quantitative empirical studies. The Submission of Panel Proposals Consisting of 4 Presentations is Also possible.  

More Information: https://www.ecrea.eu/event-6168567

 

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